Treat the processing plant as a flow problem, not a magic blueprint.

The verified game premise is mining, transport, processing, and automation. The layout method below is community-informed and intentionally avoids exact ratios.

InputControlled feed
CoreProcessing stage
OutputClear destinations
01

Definition

“Processing plant” means the connected factory line, not one confirmed building name.

Steam and the developer page establish the broader task: mine, transport, process, and automate physical resources. The frozen evidence does not identify a universal machine named “Processing Plant,” so this page uses the query as a label for the connected line.

02

Function

Run the captured dirt-to-gold process while keeping its byproduct route open.

DirtWaterWet sandShakerGold + slag

The captured early-game guide describes wet sand going onto a shaker, gold falling into a collector, and an early automation direction that connects a launcher, water, and a shaker lane. That sequence is a concrete example of the plant's job.

COMMUNITY example · no throughput number or guaranteed geometry.

03

Layout guidance

Give every handoff a visible lane and recovery space.

  • Keep the launcher feed separate from the water-contact zone.
  • Leave the wet-sand handoff visible before extending the shaker lane.
  • Place the collector on the gold path described by the captured guide.
  • Give slag a separate open exit before increasing the dirt feed.
  • Player discussion reports version-sensitive fluid and map constraints, so test one batch before scaling.

COMMUNITY guidance · not a verified optimal layout.

A labelled flow diagram showing dirt entering water, wet sand reaching a shaker, then separate gold collector and slag exit paths.
Original explanatory diagram — not a game screenshot. Use the diagram to keep the captured starter sequence and its two outputs visible while laying out a test line.
04

Evidence boundary

The example is specific; the ratio remains unknown.

The Into Indie Games capture supports the named dirt, water, wet sand, shaker, gold, collector, and launcher sequence. The player discussion supports the warning that build and map conditions can change. Neither source establishes a universal ratio or map-specific blueprint.

Quick checks

Questions this page can answer

Is this a one-size-fits-all blueprint?

No. It is an inspectable layout method without exact ratios.

What should I expand first?

The stage that repeatedly runs empty, blocks, or cannot clear its output.

Source ledger

Evidence and scope

VERIFIED marks frozen first-party facts. BOUNDED and COMMUNITY sources can guide a task but do not become official claims.

Reviewed 2026-08-14Early Access facts and community behavior can change. Recheck the original source and current game build.

Next task

Understand the slag burner

Continue through the field manual without losing the evidence boundary.