Definition
“Processing plant” means the connected factory line, not one confirmed building name.
Steam and the developer page establish the broader task: mine, transport, process, and automate physical resources. The frozen evidence does not identify a universal machine named “Processing Plant,” so this page uses the query as a label for the connected line.
Function
Run the captured dirt-to-gold process while keeping its byproduct route open.
The captured early-game guide describes wet sand going onto a shaker, gold falling into a collector, and an early automation direction that connects a launcher, water, and a shaker lane. That sequence is a concrete example of the plant's job.
COMMUNITY example · no throughput number or guaranteed geometry.
Layout guidance
Give every handoff a visible lane and recovery space.
- Keep the launcher feed separate from the water-contact zone.
- Leave the wet-sand handoff visible before extending the shaker lane.
- Place the collector on the gold path described by the captured guide.
- Give slag a separate open exit before increasing the dirt feed.
- Player discussion reports version-sensitive fluid and map constraints, so test one batch before scaling.
COMMUNITY guidance · not a verified optimal layout.

Evidence boundary
The example is specific; the ratio remains unknown.
The Into Indie Games capture supports the named dirt, water, wet sand, shaker, gold, collector, and launcher sequence. The player discussion supports the warning that build and map conditions can change. Neither source establishes a universal ratio or map-specific blueprint.
Quick checks
Questions this page can answer
Is this a one-size-fits-all blueprint?
No. It is an inspectable layout method without exact ratios.
What should I expand first?
The stage that repeatedly runs empty, blocks, or cannot clear its output.
Source ledger
Evidence and scope
VERIFIED marks frozen first-party facts. BOUNDED and COMMUNITY sources can guide a task but do not become official claims.
- VERIFIEDSteamOpen source ↗
Supports the factory-automation and pixel-resource premise.
- VERIFIEDLantto Games on itch.ioOpen source ↗
Supports the mining, transport, processing, and factory framing.
- COMMUNITYInto Indie Games early-game tipsOpen source ↗
Supports the COMMUNITY dirt, water, wet sand, shaker, gold, collector, slag, and launcher sequence used in the example line.
- COMMUNITYSteam discussion: factory workflowOpen source ↗
Supports the COMMUNITY warning that factory workflow can be build- and map-sensitive.
Next task
Understand the slag burner
Continue through the field manual without losing the evidence boundary.