Start with dirt, water, wet sand, a shaker, and a collector—then choose the next guide.

The specific starter sequence comes from a captured third-party guide. It is COMMUNITY guidance for the reviewed build, not a claim of first-hand testing or a guaranteed recipe.

Starter loopDirt → wet sand
First processShaker → gold
Coverage18 guides + 4 backlog
01

Stage 01

Create the first processable material stream.

  1. Mine dirt with the shovel. The captured early-game guide describes dirt as the opening raw material.
  2. Move the dirt into water. That guide says the contact creates wet sand.
  3. Start with a small batch. Keep the water edge and landing area visible so you can recover material if the current build behaves differently.

COMMUNITY · Into Indie Games capture reviewed 2026-08-14; reproduce in the current Early Access build.

02

Stage 02

Route wet sand through a shaker, then collect the gold output.

DirtWaterWet sandShakerGoldCollector

The captured guide describes placing wet sand on a shaker so it separates gold, then placing a collector below the shaker. It also suggests a launcher feeding a body of water and a lane of shakers as an early automation direction.

COMMUNITY sequence · geometry, controls, throughput, and exact ratios are not verified here.

03

Stage 03

Turn the sequence into an inspectable first line.

  • Keep the dirt feed, water contact, shaker lane, gold collector, and slag exit visually distinct.
  • Test one launcher-to-water transfer before extending the shaker lane.
  • Confirm gold reaches the collector and slag has an open destination before increasing input.
  • If material backs up, reduce the feed and change one stage at a time.

COMMUNITY synthesis · no exact ratio, map coordinate, or best-layout claim.

04

Guide directory

Choose a published task—or see what still needs evidence.

No exact research cost, throughput ratio, map coordinate, or universal blueprint is presented as verified. The links below are grouped by the job the user is trying to finish.

Awaiting reproducible evidence

These four queries remain backlog; no empty pages are published:

  • Haulers
  • Flux Emanator
  • Voidbloom
  • Build map

Quick checks

Questions this page can answer

What is the safest first goal?

Move one material stream through one clear processing path before scaling.

Are the steps an exact recipe?

No. They are a bounded workflow to test against the current Early Access build.

Source ledger

Evidence and scope

VERIFIED marks frozen first-party facts. BOUNDED and COMMUNITY sources can guide a task but do not become official claims.

Reviewed 2026-08-14Early Access facts and community behavior can change. Recheck the original source and current game build.

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