Stage 01
Create the first processable material stream.
- Mine dirt with the shovel. The captured early-game guide describes dirt as the opening raw material.
- Move the dirt into water. That guide says the contact creates wet sand.
- Start with a small batch. Keep the water edge and landing area visible so you can recover material if the current build behaves differently.
Community · Into Indie Games capture reviewed 2026-08-14; reproduce in the current Early Access build.
Stage 02
Route wet sand through a shaker, then collect the gold output.
The captured guide describes placing wet sand on a shaker so it separates gold, then placing a collector below the shaker. It also suggests a launcher feeding a body of water and a lane of shakers as an early automation direction.
Community sequence · geometry, controls, throughput, and exact ratios are not verified here.
Stage 03
Turn the sequence into an inspectable first line.
- Keep the dirt feed, water contact, shaker lane, gold collector, and slag exit visually distinct.
- Test one launcher-to-water transfer before extending the shaker lane.
- Confirm gold reaches the collector and slag has an open destination before increasing input.
- If material backs up, reduce the feed and change one stage at a time.
Community synthesis · no exact ratio, map coordinate, or best-layout claim.
Guide directory
Choose a published task—or see what still needs evidence.
No exact research cost, throughput ratio, map coordinate, or universal blueprint is presented as verified. The links below are grouped by the job the user is trying to finish.
Start and troubleshoot
Early tipsStabilize dirt, water, shaker, collector, and output flow.Reference hubChoose official, inferred, or community evidence.Understand a mechanic
Processing plantRead the first-line flow and layout diagram.Slag burnerSeparate heat treatment from burnt-slag processing.CrackstoneCheck the explosive-damage boundary.FilterTest a thin mixed flow and separate exits.Community and discovery
ModsUse the captured Fluxloader route with version checks.MapsReview Custom Map Loader and named community maps.DiscordReach the current invite through a first-party page.Similar gamesCompare loops through an attributed framework.Materials and systems
PlanterKeep the one captured heat interaction in context.ArtifactsRead the official exploration boundary.WaterSeparate starter use from unverified duplication claims.LavaTest the reported heat stage in a small batch.CinderUse the scope before assuming a recipe.Kinetic PressKeep the press distinct from the burner.Planned topics
These four topics are not yet covered; no empty pages are published:
- Haulers
- Flux Emanator
- Voidbloom
- Build map
FAQ
Questions this page can answer
What is the safest first goal?
Move one material stream through one clear processing path before scaling.
Are the steps an exact recipe?
No. They are an inferred workflow to test against the current Early Access build.
Sources
Sources and scope
Official sources are confirmed facts from the developer, publisher, or store pages. Inferred and community sources can help you test an idea but are not confirmed official facts.
- OfficialSteamOpen source ↗
Supports the verified factory-automation identity and pixel-resource premise.
- InferredHooded Horse Beginner's GuideOpen source ↗
Supports the existence of a Sandustry beginner reference; this page treats its workflow as Inferred.
- CommunityInto Indie Games early-game tipsOpen source ↗
Supports community-oriented early-game guidance used as a non-official reference.
- CommunityCommunity progression guideOpen source ↗
Supports the community progression reference used for the staged workflow.
- CommunitySteam discussion: factory workflowOpen source ↗
Supports the Community warning that factory behavior and progression details can be build-sensitive.
Next task
Read early efficiency tips
Continue through the field manual with the limits of each source in mind.